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Rune
Runna is a fantasy 3D RPG developed in 6 months, during the fifth period of the Bachelor's Degree in Digital Games, at PUC-MG.
Project made in collaboration with Camila Fernandes(https://www.linkedin.com/in/camila-f-514231140/), Thales Henrique(https://www.linkedin.com/in/thales-henrique-09b51819a/) , Lucas Augusto (https://www.linkedin.com/in/orlando-ferreira-837608132/), Luan Procópio (https://www.linkedin.com/in/luanprocopio/), Samuel Castro (https:// www.linkedin.com/in/samuel-castro-8a0b391a3/), and Rafaela Reis (https://www.linkedin.com/in/rafaela-flor%C3%AAncio-reis-b9390620b/).
Where the entire UI was made by me, in addition to mechanics such as inventory system, item drops, item builder, points of interest, in-game puzzle, level design.





